Scouting report — 360° stat sheet for any number

Complete historical record: hits in every time frame, wait times, trigger follow-through, profitability, and rules — rebuilt automatically with every new drawing.

999

boxed family 999 · triple · pays $225.00 box

Quick facts (all-time)

8 hits · current skip 305 draws · avg gap 779 · last seen 2026-05-16

Draw-time split: 2 Midday / 4 Evening / 2 Night

1. Hits in every time frame

How many times 999 hit in each window, how often that is per draw, what you'd have netted playing it on every drawing ($0.25/play), and how it ranks by hits among all 220 families.

WindowDrawsHitsRate/drawRevenueCostProfitHot rank /220
1 month 93 0 0.00% $0.00 $23.25 -$23.25 #220
3 months 276 0 0.00% $0.00 $69.00 -$69.00 #220
6 months 549 2 0.36% $450.00 $137.25 +$312.75 #147
1 year 1,098 3 0.27% $675.00 $274.50 +$400.50 #175
2 years 2,193 4 0.18% $900.00 $548.25 +$351.75 #205
3 years 3,291 6 0.18% $1350.00 $822.75 +$527.25 #208
4 years 4,386 7 0.16% $1575.00 $1096.50 +$478.50 #210
5 years 5,484 7 0.13% $1575.00 $1371.00 +$204.00 #213
All time 6,189 8 0.13% $1800.00 $1547.25 +$252.75 #214

2. How many drawings does it take to hit?

Measured from every one of the 6,189 archive draws used as a starting point.

Avg gap779 draws
Median gap835 draws
Longest drought1812 draws
Current skip305 draws
Hit withinHistorical frequency
1 draw of playing it0.1%
2 draws of playing it0.3%
3 draws of playing it0.4%
5 draws of playing it0.6%
10 draws of playing it1.3%
25 draws of playing it3.2%
50 draws of playing it6.5%
100 draws of playing it12.7%

Recent gaps between hits: 1812, 835, 910, 1033, 114, 667, 85 draws

3. Trigger power — what happened after 999 was drawn

Every time the exact number 999 came up (8 historical occurrences), the reference books made a prediction. Here is what actually arrived, and how many drawings it took.

SignalTarget≤1 draw≤3 draws≤5 draws≤10 drawsAvg waitMedianNever ≤10
Followed-By table pick 027 027 0% 0% 0% 13% 6.0 6 88%
Triple-relative book 753 357 0% 13% 25% 25% 4.0 4 75%

Followed-By table pick 027: 2025-07-31 (Evening, arrived in 10+ draws) · 2025-09-07 (Evening, arrived in 10+ draws) · 2026-04-17 (Night, arrived in 10+ draws) · 2026-05-16 (Midday, arrived in 6 draws)

Triple-relative book 753: 2025-07-31 (Evening, arrived in 10+ draws) · 2025-09-07 (Evening, arrived in 10+ draws) · 2026-04-17 (Night, arrived in 5 draws) · 2026-05-16 (Midday, arrived in 10+ draws)

Baseline for any specific family: 0.45% within 1 draw, 1.36% within 3, 4.49% within 10.

4. Reference-book lookups

Followed-By table

999027

Pro-Zo relative

999

Relatives

Not a double — double-relative table covers the 90 doubles.

Triple relative: 753

Reverse Followed-By (numbers that point here)

None in the table.

5. Hit history

Year by year

2021: 1   2022: 0   2023: 2   2024: 1   2025: 2   2026: 2  

Expected vs actual (all-time)

8 hits vs 6.2 expected (uniform)+1.8

Last 8 hits

DateDrawNumber
2026-05-16Midday999
2026-04-17Night999
2025-09-07Evening999
2025-07-31Evening999
2024-08-21Midday999
2023-10-22Night999
2023-01-17Evening999
2021-05-23Evening999

3½. What actually got drawn after 999

Across all 8 historical occurrences of 999, the next 10 draws after each were scanned (80 draws total). These are the number families that showed up most often — "count" is total appearances, "covered" is how many of the 8 occurrences it appeared in.

#FamilyTypeTimes drawn ≤10 afterCoveredWithin 1 drawWithin 3 drawsAvg arrival wait
1 049 distinct 3 (random ≈ 0.4) 2/8 1 3 2.0 draws
2 013 distinct 2 (random ≈ 0.4) 1/8 0 0 5.0 draws
3 037 distinct 2 (random ≈ 0.4) 2/8 0 0 5.5 draws
4 047 distinct 2 (random ≈ 0.4) 1/8 1 1 1.0 draws
5 112 double 2 (random ≈ 0.4) 2/8 0 1 4.5 draws

6. Cici's rules this number triggers — and their track records

RuleTargetPast triggersHit ≤ windowRandom baselineAvg waitMedian waitNever ≤10
odd-trio-trips
3 odd numbers often bring false trips or trips
any double 783 46.2% (≤2d) 46.7% 3.3 3 5%
odd-trio-trips
3 odd numbers often bring false trips or trips
any triple 783 2.3% (≤2d) 2.0% 5.2 5 90%

Full rule history in the Signal Lab.